AI Insights · Timothy · October 2021
Top 5 Tank Games in Romania Q3 2021 Performance Review
Review of the top 5 tank games in Romania during Q3 2021, including their weekly downloads, revenue, and active users trends.
In the third quarter of 2021, the tank games category in Romania exhibited varied performance among the top five applications. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Tank Stars from AI Games FZ saw a gradual increase in weekly revenue, peaking at around $178 in the last week of July. However, weekly downloads experienced a downward trend, dropping from 5.7K in the first week to just under 3K by the end of September. The game’s weekly active users also saw a decline, falling from 34.3K to 22.8K throughout the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited demonstrated a strong revenue performance, with weekly earnings reaching approximately $4.2K in early August. Despite a slight decline towards the end of September, the game maintained a steady revenue stream. Weekly downloads fluctuated, peaking at 1.8K in late August before dropping to 804 by the end of the quarter. Active users remained relatively stable, averaging around 24K, though there was a slight dip to 20.8K in the final week.
War Machines: Battle Tank Games from Wildlife Studios showcased impressive revenue growth, reaching a high of $5.2K in early September. The game’s weekly downloads, however, were modest, peaking at 1.5K in mid-August and then decreasing to 550 by the end of September. Active users showed a downward trend, starting at 8.3K and ending the quarter at 5.4K.
Massive Warfare: Tank Battles from Tiny Bytes had a consistent, albeit low, revenue performance, with weekly earnings around $19 in late July. The game’s weekly downloads saw a slight increase, peaking at 652 in the last week of September. Active users also showed growth, rising from 1.1K in late June to 1.3K by the end of the quarter.
Furious Tank: War of Worlds by 雅芳 朱 had fluctuating revenue, peaking at $203 in early August. The game’s downloads spiked at 2.1K in early July but then dropped significantly, stabilizing around 14 by the end of September. Active users followed a similar pattern, peaking at 1.5K in mid-July before declining to 221 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.